I recently read the Mythical Man-Month, a collection of essays on software engineering by Frederick Brooks. He writes about his observations and experiences from working at IBM and managing the OS/360 project in the sixties. The book was first published in the 1975 which, I have to say, shows in the examples. Many parts feel a bit dated now (like the discussion how to do time-allocation on a central computer). Still, if you look past the old technical references the essays contain a lot of good general guidelines and observations that are still relevant today.
One of the essays that especially caught my attention was “Plan to Throw One Away”. As the title implies, it suggests that one should throw away the first system and use the lessons learned to build the second, real system.
Continue reading “Don’t build one to throw away, iterate”
The ARM Thumb-2 instruction set is not a new thing. In fact it was announced already in 2003. Yet, the standard ARM instruction set is often still used because it is the default option, while Thumb-2 could be a better alternative. This post explains why the Thumb-2 can be a better option for many applications and also how to configure it in Yocto build system for Linux kernel, system libraries, utilities and user binaries. Continue reading “Why and how to enable ARM Thumb-2 instruction set in Yocto”
I was working with a device that used Atmel SAMA5D3x MCU. Sometimes the devices needed to be re-flashed which required putting the MCU to programming mode. However, the device enclosure needed to be opened and also a jumper wire was needed to do this. Then I realized that it would be possible to enter the programming mode directly from Linux by manipulating boot sequence controller registers in the MCU. Writing a dedicated device driver for this seemed like an overkill so I wrote a simple utility application with mmap instead.
Continue reading “Access hardware from userspace with mmap – Atmel SAMA5D3x programming mode case study”
Recently I was working on an embedded Linux IoT device that communicated with cloud using MQTT protocol. The software in the device was divided into multiple applications that also required interprocess communication. We ended up using MQTT also for the local communication, and it turned out to be a good decision. Continue reading “Using local MQTT broker for cloud and interprocess communication”
Google security blog announced that they have been able to produce the first SHA-1 collision. That is, two different PDF-files with the same checksum. Finding the collision required nine quintillion (9,223,372,036,854,775,808) SHA-1 computations in total.
This may sound like a ridiculous amount but the research shows that, given the right resources, it is possible to break this hash algorithm. It is also noteworthy that this was not a brute-force attack which would still be impractical. In fact it was 100,000 times faster.
Now it is a good time to start using stronger hash algorithms such as SHA-256.
Git-completion and git-prompt are scripts that provide versatile completion support as well as visualization of current branch and status when working from the command line. Even though I work with git daily I hadn’t bumped into these scripts until quite recently. They have proven to be very useful, so I decided to share this tip. Continue reading “Improved git CLI with git-completion and git-prompt”
Even though I work with C/C++ projects that are not related to Qt technology, QtCreator has become my main code editor. Here I explain some of the main reasons why I prefer it over other alternatives. Continue reading “My editor of choice for C/C++: QtCreator + FakeVim”
A while back I read the Working Effectively with Legacy Code by Michael C. Feathers. The book focuses on strategies and approaches to get existing untested legacy code covered by unit tests.
The book also includes more than twenty dependency-breaking techniques that can be used for new code as well to make it easily testable in the first place. Here I have picked three of the techniques that I have personally found most useful.
- Interfaces to abstract implementation
- Extract and override call
- Expose static method
Continue reading “C++ tips for easier unit testing”