Most if not all programmers nowadays are familiar with the concept of clean code. In short, the clean code principle means a development style that focuses on code that is easy to write, understand and maintain. Yet, it seems that often these same principles are not applied to the overall design. Continue reading “Don’t over-engineer”
Move semantics have to be one of the most prominent new features in C++11. It is also something that can be a source of misunderstandings if the underlying mechanics are not fully understood. The fact is that std::move does not actually move anything. Yet, its name would suggest otherwise. So, let’s clear up this misconception.
Continue reading “Common misconception with C++ move semantics”
Having seen a lot of positive buzz around the Rust language, I decided to look into it myself aswell. So, past couple of weeks I have been reading the second edition of The Rust Programming Language book which is an introductory to the language. This blog post is a round-up of my first impressions about the language and its features, and it also serves as a quick intro for others interested in it. In my day job I work mostly with C and C++ so those are my main reference points when learning a new language. Continue reading “My experiences learning Rust”